alexjetter
game designer
technical artist
Map Generator

Uses a midpoint displacement algorithm.

The map is made up of a n squares, where n = x * y, and each square is 2p in side length.

A color is chosen at random for each corner of these squares. The space between the points is then filled in using them as a guide.

Pixel Size: Lowest Depth:
Power (p): Highest Peak:
X Squares (x): Slow:
Y Squares (y):
JavaScript Required
alexjetter@gmail.com 509.391.5997