alexjetter 
game designer
technical artist

Uses a midpoint displacement algorithm.
The map is made up of a n squares, where n = x * y, and each square is 2^{p} in side length.
A color is chosen at random for each corner of these squares. The space between the points is then filled in using them as a guide.
Pixel Size:  Lowest Depth:  
Power (p):  Highest Peak:  
X Squares (x):  Slow:  
Y Squares (y): 
alexjetter@gmail.com  509.391.5997 