Uses a midpoint displacement algorithm.
The map is made up of a n squares, where n = x * y, and each square is 2p in side length.
A color is chosen at random for each corner of these squares. The space between the points is then filled in using them as a guide.
|Pixel Size:||Lowest Depth:|
|Power (p):||Highest Peak:|
|X Squares (x):||Slow:|
|Y Squares (y):|